Chasm: The Rift Screenshot. Taken from MobyGames. |
Status of many games changes with passage of time. While some titles earn their rightful place within the industry as an "all-time classic" with cult following, there're many other examples that were less fortunate. There're many examples where you can argue whenever the game deserved the overall reputation it got or if it needs more or less attention, but that's all a thing of the past for the most part. Luckily for us, time is often acts like a cycle (I'm well aware of that, trust me) and that allows certain "hidden gems" to capture player's attention yet again with different results from their original release and perception.
Each situation is unique in details as there're many factors that play its role in such scenario: from a company acquiring the rights to re-release a specific game commercially or as a freeware to an enthusiast putting it on Internet's spotlight through article or video. Anyway, people discover such title for the first time or go back to that obscure game they couldn't quite remember from their past and Chasm: The Rift is one of the great examples of that. I wanted to talk about it for a while now to show what's the deal with it and why it didn't make a "proper comeback" in a way of an actual re-release on digital platforms or gained an aformentioned freeware status in favor of abandonware.