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27 December 2021

Echoes of Activated Goggles

"Splinter Cell Remake Begins Development at Ubisoft Toronto" thumbnail. Taken from Ubisoft.

Back in June, when I wrote and published "A Blink Return of Splinter Cell", I knew something is going to happen to this series in the next year. Reason for that is its 20th anniversary, which is a perfect opportunity to bring Sam Fisher into the spotlight. With announcement and teases of both animated series for Netflix and VR title on Oculus, my best guess was for both of them getting a full-on teasers. Maybe even with the releases in the same  year, but even now I have my doubts.

As time went on, however, it actually seems like Ubisoft does a lot more with Splinter Cell than its community or the majority of the industry would expect. Despite being quite late to the party, I wanted to just briefly go over some things were and there to share my thoughts and perspective on what's to come for Splinter Cell in 2022 with recent developments & leaks.

23 December 2021

Pre-Reforged's "Host" Debacle

MakeMeHost's final message. Taken from Reddit.

I'm reaching the final destination on this improvised Warcraft 3 journey I started back in August. From Alpha to The Frozen Throne, time has come to "pre-Reforged" stage of Warcraft 3 when the game started to receive a few updates in the midst of its huge "upgrade/remaster". While there's been some great additions for a classic game, it also had its fair share of rough decisions that caused some negative reaction from the playerbase. In hindsight, I guess you can say it was a "calm before the storm" for many members of this game's community.

To be fair, technically I touched upon similar subject in "Saddening Tribute to Reign of Chaos", but this time I wanted to be more specific and different from other post in this "unofficial" series. Which means I wouldn't mention balance shenanigans, brief camera zoom change and things like that. Instead, I wanted to recap a community feature that saw most usage within Custom Games of Warcraft 3 that was basically disabled by Blizzard in one of the patches: what it is, why that's a big deal and who was right & wrong.

15 December 2021

December 2021 Update

Improvised "Hall Update" Thumbnail.

Oh boy, those are some busy days right now. Even though there's been a few letdown that almost made concerned, overall last one and a half of a month has been pretty good for me and I'm focused on making sure that it lasts for weeks to come.You know, once you get a proper taste of mostly normal life after having grim & scuffed routine I had prior to that... I guess you can say it's kind of "weird", from a certain perspective. Hard to describe it.

Either way, I'll just briefly go over future plans and that visible minor upgrate to the Hall.

10 December 2021

Slayers Club and Overdue Waiting

"Hell Arrives" & "Makyrland Lithograph". Taken from Slayers Club.

Happy 28th Anniversary, DOOM! Before DOOM 2: Hell on Earth and Ultimate DOOM, there was just DOOM and I believe today is its initial release date. You know, I could've been way more creative and write something more appropriate for this celebration, but instead I decided to use it as an opportunity to maybe finally resolve this two year-long annoyance of mine. There's next to no chances this post would reach the right people, but it's still worth a shot, and perhaps you have or had similar issue on your own: personally, I'm curious.

Either way, I want to keep this short and to the point. Three years ago everyone, including id Software & Bethesda, celebrated 25th Anniversary of this classic series. As a part of their contribution to such ironic milestone, they revealed The Slayers Club: an official club for all fans of the DOOM series. There you can read latest news related to the franchise, view Fan Art Wall and earn some DOOM Eternal skins by getting more Slayers Points. Over the course of Year of DOOM, Slayers Club hosted several giveaways with many prizes and it just so happens that I've actually won a couple of prizes there. Awesome, I know... Except...