Rune Classic Screenshot. Taken from Steam.
A few months after Raven Software was purchased by Activision, a group of developers decided to leave and form their own company known as Human Head Studios. Their first release ended up being a game called Rune: an interesting third person action-adventure title based on Norse mythology. They definitely had a lot of experience with fantasy genre as all six original members of Human Head worked on so-called "Serpent Rider Trilogy": Heretic: Shadow of the Serpent Riders, Hexen: Beyond Heretic & Hexen 2.
In an interview with Eurogamer, Shane Gurno, Human Head's artist and part of its founding group, talked about the interesting origins of the game. Even though they had ideas for the Rune as they thought about leaving Raven Software, at first Human Head had other project in mind. Their first release was initially going to be a sequel to Daikatana on Unreal Engine after they contacted John Romero, but that was never meant to be. Despite this, Epic Games allowed Human Head to keep using their engine while they were searching for the publisher. They still had to pay Epic for it, obviously.
For a new studio full of talented people, Human Head Studios seemed to have a perfect start with Rune. This is one of many games that peaked my interest in recent years, so I figured that it's finally time to take a proper look at it.